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Alpha Nova

Date

Jun 2023 - Feb 2024

Location

Remote

Built enemy AI with Behavior Trees/EQS and custom perception; authored bespoke AI tasks and services.
Developed a multiplayer lobby using Steam OSS (host/join, discovery) with UMG UI flows.
Implemented core gameplay systems (movement, combat loops) and UMG interfaces.
Introduced Object Pooling and lightweight data structures to reduce allocations during gameplay.
Instrumented and profiled early to avoid late regressions; improved stability of networked flows.

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