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Kitty Game
Designed and implemented a modular Ability & Effect framework (Blueprint-first with a C++ core) to accelerate gameplay iteration.
Built a Save Game pipeline with versioned data and safe migrations; added validation for forward compatibility.
Optimized a Paper2D mobile runner (Android/iOS): simplified update paths, reduced overdraw, stabilized FPS under load.
Used Unreal Insights + ETW (UIforETW/WPA) to analyze CPU/GPU and frame-time; removed hotspots.
Partnered with the gameplay designer to refine timings, feedback, and difficulty curves.








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