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An unannounced project from the Farom Studio
Date
Oct 2024 - Present
Project type
Commercial Product
Role
Junior Unreal Engine C++ Developer
Company
Built gameplay features from design specs; prioritized runtime performance and stability.
Implemented a versioned Save Game (migrations, validation).
Authored a grid-optimized data container (chunked, cache-friendly) to cut allocations and speed up lookups under load.
Offloaded heavy per-tick processing to Task System, stabilizing frame-time/FPS in peak scenes.
Profiled with Unreal Insights + UIforETW/WPA (ETW); removed hotspots and eliminated frame-time spikes.
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