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An unannounced project from the Farom Studio

Date

Oct 2024 - Present

Project type

Commercial Product

Role

Junior Unreal Engine C++ Developer

Built gameplay features from design specs; prioritized runtime performance and stability.
Implemented a versioned Save Game (migrations, validation).
Authored a grid-optimized data container (chunked, cache-friendly) to cut allocations and speed up lookups under load.
Offloaded heavy per-tick processing to Task System, stabilizing frame-time/FPS in peak scenes.
Profiled with Unreal Insights + UIforETW/WPA (ETW); removed hotspots and eliminated frame-time spikes.

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