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Simple Engine
Link to the project
Date
Mar 2024 – May 2024
Developed a performant 2D micro-engine in C++, featuring custom AI, A* path-finding, animation pipelines, AABB collision detection, draw order.
Achieved sustained ~240 FPS on a mid-range PC by implementing object pooling and QuadTree-based spatial partitioning.
Designed a UE-inspired Ability framework (GAS-style), enabling JSON-configurable abilities and cooldowns.
Built a data-driven scene loading pipeline using a Tiled map parser.


















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