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Simple Engine

Link to the project

Date

Mar 2024 – May 2024

Developed a performant 2D micro-engine in C++, featuring custom AI, A* path-finding, animation pipelines, AABB collision detection, draw order.
Achieved sustained ~240 FPS on a mid-range PC by implementing object pooling and QuadTree-based spatial partitioning.
Designed a UE-inspired Ability framework (GAS-style), enabling JSON-configurable abilities and cooldowns.
Built a data-driven scene loading pipeline using a Tiled map parser.

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