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Course ActionRoguelike
Link to the course
Link to the project
Date
Nov 2022 - Aug 2023
Certificate
Built a C++ game framework from the ground up.
Combined C++ and Blueprint to create flexible, data-driven game logic.
Leveraged Unreal’s core gameplay systems and event-driven programming principles.
Implemented AI solutions using Behavior Trees, Blackboard, EQS and custom C++ nodes.
Developed multiplayer networking features, including replication architecture, low-bandwidth optimization and best practices.
Created robust save/load systems for player progression and world state.
Applied performance profiling tools (Unreal Insights & in-editor tools) to identify and resolve bottlenecks.
Designed and implemented UMG-based user interfaces following event-driven patterns.
Integrated asynchronous asset loading and soft references for efficient memory management.













